While previous Far Cry games have mostly pitted us against pirates, mercenaries, and cultists (not to mention mutants, evil cavemen, and cyber commandos), Far Cry 6 makes its bad guys a properly organized and equipped army. Even after this many games, the job of turning all the red dots on your map into blue ones is still a good time, whether by sneakily silencing every enemy guard or by going the less subtle route of throwing bullets and Molotovs at them until no one is left. Far Cry 6 doesn’t buck that trend – the flamethrower definitely hasn’t gone anywhere – but the latest installment does manage to smooth over a lot of the bumps that have cropped up in the past few games, and in doing so becomes the best the series has been in years – but it also misses some steps, especially with its updated inventory system, and that creates some new problems along the way.įar Cry 6 once again sees you trapped in a huge open world controlled by a charismatic madman, this time on the fictional island nation of Yara. Is it a hard–boiled story of survival, or a goofy physics playground with pet bears and flamethrowers? The answer has usually been “a bit of both,” and that’s not necessarily a bad thing. The Far Cry series has long experienced something of an identity crisis.
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